Traveller-digest      Friday, October 15 1999      Volume 1999 : Number 1214



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Fwd: New Play-By-E-Mail Traveller/Please Forward
FLASH: J. Andrew Keith is dead.
RE: Heplar Efficiency
Re: GTL9 5 dTon Shuttle
Re: PBeM TCS Islands Campaign
GT Task System
Re: Norris the Man...
Society of Classic Traveller Architects address
Re: GTL9 5 dTon Shuttle
Re: GT Task System
Re: GTL9 5 dTon Shuttle
Craig the Lizard... (was Re: Norris the Man...) 
Re: Norris the Man...
Re: Society of Classic Traveller Architects address 
Future of the Imperium Work Group
Re: Quick astronomy question...
The Eternal Legionaire
Re: Quick astronomy question...
Re: GT 5-ton lifepods (TL10)

----------------------------------------------------------------------

Date: Fri, 15 Oct 1999 14:13:17 PDT
From: "Freelance Traveller" <freetrav@hotmail.com>
Subject: Fwd: New Play-By-E-Mail Traveller/Please Forward

"Brian Mann" <brian@ncpr.org> wrote to Freelance Traveller:

>Please forward this e-mail to anyone who might be interested in
>play-by-mail Traveller.

I've done so, with his knowledge and permission - this list is the best 
source of Traveller players I've encountered.

>My name is Brian Mann.  Im a public radio reporter and producer working 
>for a network in the Adirondack mountains of New York.  Ive been fond of 
>Traveller for fifteen years and after a long hiatus have the time to play 
>once again.

>This play-by-e-mail campaign will follow a series of escalating
>adventures involving the crew of the Decameron, a battered
>Leviathan-class trader operated by Barracai Technum.  The rule system
>will be Classic Traveller, with a few slight modifications.  The
>players milieu will be pre-war, pre-virus Imperium, beginning in the
>Spinward Marches.  I will, however, be taking liberty with certain
>standard assumptions.  (Not all Library Data is accurate and TAS
>reporters do sometimes get it wrong)

>I hope to keep the mechanics of play-by-e-mail fairly simple.  Ill give 
>concise descriptions of situations in both narrative and game stat 
>versions.  (Example:  The iris valve is closing fast and it would take a 
>powerful leap to hurl yourself through/Youd need to roll your dex or less 
>on 3D6 to make it without injury.)

>All players will communicate directly with me, describing their
>actions.  Ill pass along messages from one player to another, when
>appropriate.

>Ill handle dice rolling.

>If a player drops out or is unavailable for extended periods of time,
>Ill direct his/her character until a new player steps in.

>The goal is a narrative & plot-driven game where players have maximum
>opportunity to dictate their characters fate.

>Interested players please e-mail for a character list and a more
>complete campaign introduction.  Thanks very  much.

>brian@ncpr.org

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

------------------------------

Date: Thu, 14 Oct 1999 15:11:43 -0700
From: Jerry Paul Sanders <timmon@primenet.com>
Subject: FLASH: J. Andrew Keith is dead.

I am in shock. Today I received a letter from William H. Keith Jr.
informing me that his brother J. Andrew Keith died  on August 7th. I am in
deep shock, and frankly I am crying as I type this. Andrew and I had
started to develop an ongoing friendship while working together on the
"Lost Supplements" project. I will post what will hopefully be a final
update regarding the project tomorrow, but for now, let me share the letter
from Bill regarding Andrews passing in its entirety below.

In Sorrow,
Paul Sanders

********************************************* 

Good Morning Paul,

I've got some bad news, I'm afraid. My brother, Andrew, is dead.

He died during the early morning hours of Saturday, August 7th. I'd gone
over on Friday evening in response to a phone call, saw that he was not
well, and called 911. They got him to the hospital okay, but he died a
couple of hours later. The cause of death was listed as massive double
pulmonary thrombosis -- blood clots in both lungs.

We had his mail routed to my address so we could take care of any remaining
business on his docket, so we received your latest payment to him a few
days ago. I am returning the money order to you.

I know he was pleased to see our old Traveller work coming to light again;
he often spoke of you. I am sorry he can't take part in any more of the
future projects you two had planned.

I'm sorry, too, for the suddenness and bluntness of this news. His death,
frankly, struck out of the blue. He'd not been sick beyond some nagging,
low-grade complaints and flu-like symptoms... and a fainting spell the week
before that we attributed to the heat. I learned later he'd had some
shortness of breath that previous week -- always a bad sign that should be
checked -- but he told no one.

He will be missed.

Good luck, sir, on your future Travelling endeavors. Let me know if there's
anything I can do to help.

Cordially,
Bill Keith

------------------------------

Date: Fri, 15 Oct 1999 00:28:06 +0100
From: John Buston <John.Buston@tesco.net>
Subject: RE: Heplar Efficiency

>My personal preference for Traveller drives is a modified t-plate which
>totally converts hydrogen to light-speed neutrinos.  No exhaust problems,
>and the fuel consumption is 2/15s that of heplar (since the exhaust
>velocity is C). 

Wouldn't the neutrino density from total conversion be enough to kill people, or
at least give them cancer? (remembering the supernova thread from a few months
ago).

------------------------------

Date: Sat, 16 Oct 1999 00:18:14 +0100
From: John Buston <John.Buston@tesco.net>
Subject: Re: GTL9 5 dTon Shuttle

>>>Armor Profile: TL9 DR 100 Standard Metal (TURLFB) 
 
>> I assume the choice of standard materials rather than expensive was
>> deliberate for YTU reasons. 

>Actually, it was to prevent flamer wars on what is acceptable and 
>>what is not.

I know the feeling, but "expensive" is the default material. I thought it was
only Advanced Armour (flinch) that makes people testy. I guess TL9 armour has
yet to be fought over. Though with it covering TTLs 9 to 11 I would have thought
early, middle, late would be a universal get out. Personally I'd publish and be
damned. SEP.

BTW what does TURLFB mean? and where are Flight Recorders in GV2?

>They may make runs to a trojan point or to the 100D limit 
>or just about anywhere else.

Trojan points? Are you using Far Ports?

------------------------------

Date: Sat, 16 Oct 1999 00:21:40 +0100
From: "Matthew Bond" <mgb@akira.swinternet.co.uk>
Subject: Re: PBeM TCS Islands Campaign

- -----Original Message-----
From: Ian Ferguson <ian@vax2.concordia.ca>
To: traveller@mpgn.com <traveller@mpgn.com>
Date: 15 October 1999 18:00
Subject: RE: PBeM TCS Islands Campaign


>Matthew Bond writes:
>>A couple of people have contacted me regarding playing in a
>>PBeM TCS campaign.  If sufficient people contact me, then I'll
>>run one.
>
> I'm keen, though I don't know anything about TCS.


TCS = Trillion Credit Squadron, Traveller Adventure 5 by GDW.

I intend to run the campaign from the book set in the New and Old Islands
Subsectors, (J &K inthe Reft Sector.  Basically, the players control one of
the major world in the region (and any colonies it may have), and have a
HUGE budget to design the existing fleet for that power using Bk5 High Guard
(2nd Edition).  War then breaks out and the fleets advance (or retreat <g>),
constuction of new ships is undertaken, the economy ramps up to a full war
footing, much fun ensues.

>>This will be my first experience of running a PBeM, though I
>>have run a FTF TCS campaign, many, many years ago.  I Intend
>>to run a straight, by-the-book, TCS/HG2 game, with weekly
>>turns (or sooner if everyone has sent in orders after a couple
>>of days or so).
>
> I do know HG2.  The timing sounds good.

>
>>Any interested parties are welcome to email me personally
>>(unless you want potential adversaries to intercept any TML
>>replies <g>).  Any discussion regarding rules / running a PBeM
>>game etc should probably be posted to the list, as then we can
>>more easily thrash out the ground-rules.
>
> Should I e-mail you directly to express interest, or is
> this sufficient?


This will suffice :)

>>As I say, this will be my first attempt to rum a PBeM, so I'll be
>>interested in hearing other peoples ideas on how it should be run,
>>however, I reserve my GM's fiat to veto any ideas that I don't
>>like...
>
> That makes us even, as I have never played in an e-mail
> game!  You rules sound reasonable.


I like to think I'm a reasonable guy :)

>>I hope that if there is enough interest the game could be up and
>>running in a few weeks, to allow time for people to design fleets
>>etc.
>
> Cool!
>
>>If there is a tremendous response would people like to play with
>>multiple 'Admirals' per faction, or would they rather be masters
>>of their own destiny in separate games?
>
> I would suggest having two factions, with one player acting
> as grand admiral on each side, and any others as fleet
> admirals.  The players would have to give/get orders in the
> system in which their characters are.
>
>>Let me know preferred faction when you get in touch, as I'll try
>>to accommodate where possible.
>
> What are the factions?


Esperanza ( Pop A TL B ), New Colchis, Joyeuse, Serendip Belt (Asteroid
Belt), Neuybayern, New Home (Pop 8 TL D), Amondiage, Sansterre. Unless
stated all are Pop 9 TL C

I'm currently scanning the essential parts of TCS (Campaign Rules &
Background), and will send copies to those players who do not have a copy of
their own, on the strict understanding that the copies are for use only in
the game and are not for redistribution or resale etc etc.  I hope to get
this done over the weekend.

Currently 6 players including you have expressed an interest as I write, so
at the moment everyone can have a faction to themselves if they want. I'm
keeping strict track of who contacted me in which order, and the earlier the
contact the more senior the admiral if it comes to teams for factions.

I hope this has answered some of your questions. If yo have others, please
let me know.

BTW, IMTU I *do* allow deep-space jumps, so fuel caches / secret bases can
be established in 'empty' hexes, but only once play has commenced. (Just
hope the location doesn't fall into the wrong hands.....)

All the best,

Matt

Matthew Bond
mgb@akira.swinternet.co.uk
www.akira.swinternet.co.uk/strom.html
- --------------------------------------------------------------
"To strike a man who insults you is one thing...
...To run him through with a sword is quite another!"
- --------------------------------------------------------------

------------------------------

Date: Fri, 15 Oct 1999 19:51:36 -0400 (EDT)
From: Robert Prior <robert_prior@sympatico.ca>
Subject: GT Task System

Leaving aside all questions about who said what to whom, could we arrive at
a consensus as to a GURPS Traveller task system?

I'm thinking of something that mirrors the MegaTraveller system, in which
tasks have a standard verbal label which lets players know what their
target number is. Assuming that I understand GURPS correctly*, this would
best be done by having a standard set of dice modifiers that alter the
player's roll (leaving the target number unchanged at their skill level).

MegaTraveller had Simple, Routine, Difficult, Formidable, and Impossible.

"Impossible" was (IMHO) a mistake, as there is a big difference between an
impossible task requiring a great roll and lots of DMs and an impossible
task that can't be done. I'd suggest using a different word, unless
continuity is considered more important.

It strikes me that we could get the MT effect for GT by chosing one task
difficulty level as the base, and then having a standard modifier from
there. Would "Routine" be the best level for an unmodified skill throw?





*A big assumption, as I've never actually played using the GURPS rules,
only GMed with players who knew nothing about the system.

------------------------------

Date: Sat, 16 Oct 1999 00:43:58 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Re: Norris the Man...

"Alan Bradley" <alanb@elf.brisnet.org.au> writes:
>*calibration points are fuel caches in interstellar space, usually owned by
>the Navy, and not available to, and kept secret from, civilian users.  They
>get used heavily in Regency Sourcebook, and, I gather, in Arrival
>Vengeance.  Of course, in some Traveller games it's not possible to do deep
>space jumps like this.

Isn't it both CT (Traveller Adventure), MT (Arrival Vengeance), TNE
(Regency Sourcebook) and T4 (Pocket Empires) canon that deep space jumps
are possible?

Even if you use the gravitational limit stuff from Far Trader you could use
dark mass / deep comets / etc to achieve this, much as Cherryh does.

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Sat, 16 Oct 1999 00:55:55 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Society of Classic Traveller Architects address

The CT HG based list is actually at egroups (not onelist as I previously
said, sorry, confused)

Main URL

http://www.egroups.com
http://www.egroups.com/list/ct-starships

Intro:
This list is sponsored by the Society of Classic Traveller Architects
(SCTA), for the purpose of promoting, enhancing and designing starships for
the Classic Traveller RPG system.  This group sponsors design contests, or
Classic Traveller Starship Exhibitions (CTSE), at:
http://www.prairienet.org/~dmckinne/trav.html

Moderator - Don Mckinney

Hope this helps.

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Fri, 15 Oct 1999 20:00:20 -0400
From: "Thomas Schoene" <TomSchoene@worldnet.att.net>
Subject: Re: GTL9 5 dTon Shuttle

- ----------
> From: John Buston <John.Buston@tesco.net>
> >Actually, it was to prevent flamer wars on what is acceptable and 
> >>what is not.
> 
> I know the feeling, but "expensive" is the default material. I thought it
was
> only Advanced Armour (flinch) that makes people testy. I guess TL9 armour
has
> yet to be fought over. Though with it covering TTLs 9 to 11 I would have
thought
> early, middle, late would be a universal get out. Personally I'd publish
and be
> damned. SEP.

I think it's only TL12 Advanced materials that are causing people problems.
 Lower TL advanced materials should be OK.  For example, TL11 Advanced
armor is the same as TL12 Expensive, so there's no reason it shouldn't
exist. 

> BTW what does TURLFB mean? and where are Flight Recorders in GV2?

It's shorthand for the various faces on a vehicle: Top, Underside, Right,
Left, Front, Back.  It took me a minute to figure this out too; normally
you only really need to use these tags if the armor values are different on
different faces.

Flight Recorders are inexplicably located in the Audiovisual Systems
section (p56), interchangeable with stereo systems.  An odd choice, IMO.

Tom Schoene

------------------------------

Date: Fri, 15 Oct 1999 17:00:46 -0700 (PDT)
From: Anthony Jackson <ajackson@molly.iii.com>
Subject: Re: GT Task System

Robert Prior writes:
> 
> MegaTraveller had Simple, Routine, Difficult, Formidable, and Impossible.

First, let's give descriptions of what we think these mean:
Simple: can reasonably be done by someone unskilled, with trial and error.
Routine: can be done by anyone trained to moderate competency.  An expert will do it right almost every time.
Difficult: Someone with moderate training would be lucky to do this at all.  An expert might require multiple attempts.
Formidable: only an expert has a chance at this one, and not a great chance.
'Impossible': only someone of exceptional skill has even a chance of accomplishing this task.

Given GURPS meanings, those would be:
Simple: +5 (most people can default and succeed)
Routine: +0 (anyone skill 10+ will probably succeed eventually)
Difficult: -5 (an expert, with skill 16+, may need multiple attempts)
Formidable: -10 (someone who is brilliant, with 20- skill, might fail)
Impossible: -15 (in a realistic setting, skills above 20 basically don't occur, so no-one has a significant chance of success).

------------------------------

Date: Fri, 15 Oct 1999 17:10:48 -0700 (PDT)
From: Anthony Jackson <ajackson@molly.iii.com>
Subject: Re: GTL9 5 dTon Shuttle

Thomas Schoene writes:

> I think it's only TL12 Advanced materials that are causing people problems.
>  Lower TL advanced materials should be OK.  For example, TL11 Advanced
> armor is the same as TL12 Expensive, so there's no reason it shouldn't
> exist. 

A side point is that GTL 10 is traveller TL 12-13; if it is traveller TL 12 it probably shouldn't have access to 'advanced' materials either.  Since merchant craft in traveller tend to be built at traveller TL 12, they probably shouldn't use advanced materials either.

------------------------------

Date: Sat, 16 Oct 1999 10:08:37 +1000
From: "Alan Bradley" <alanb@elf.brisnet.org.au>
Subject: Craig the Lizard... (was Re: Norris the Man...) 

From me:
> > The route across the Great Rift is actually quite viable, once you
> > assume, or create, some *very* high capacity calibration points*.  You
> > might have trouble getting J-3 squadrons across, but J-4 shouldn't be
> > too hard.  Of course, ISTR that some of the big ship designs that were
> > J-4 in CT were J-3 in MT.  Tanker squadrons might help.

> From: "Keven R. Pittsinger"  
> Sounds like, his best move would be to cross the Rift and hook up with
> Craig.  If he could sidestep Corridor, he could even pick up troops and
> ships from the Aslan that Craig got close to...  Interesting...

I think that is, quite literally, going too far!

I would tend to assume that there is only a few places where the Rift can
be crossed, most of which can be guessed at by looking at Atlas of the
Imperium.   IIRC, it's quite easy for Norris to join up with Strephon,  but
quite difficult for him to join up with anyone else.  (I'm not sure if that
is coincidental.)

Joining up with Craig means going through the Aslan, or Strephon *and*
Dulinor.

Alan Bradley
alanb@elf.brisnet.org.au

------------------------------

Date: Sat, 16 Oct 1999 10:06:32 +1000
From: "Alan Bradley" <alanb@elf.brisnet.org.au>
Subject: Re: Norris the Man...

Me:
> > The route across the Great Rift is actually quite viable, once you
assume,
> > or create, some *very* high capacity calibration points*.  You might
have
> > trouble getting J-3 squadrons across, but J-4 shouldn't be too hard. 
Of
> > course, ISTR that some of the big ship designs that were J-4 in CT were
J-3
> > in MT.  Tanker squadrons might help.

> From: Steven Bonneville
> Tanker squadrons would be required, just to keep the CP fueled.  A BatRon
> can suck down a million or two displacement tons of fuel easily.  So can
> a TankRon that's coming back for more fuel.  If you need to pass through
> more than one CP, it'll be tricky to keep them supplied.

Yes, the logistics of all this would be pretty serious.  That's why it
doesn't happen very often.

I've always considered Arbellatra's march to the Core as being through
Corridor, with Soegz leading a column on her coreward flank, clearing out
corsairs.  Olav's march would have been through Corridor too.

I figure that the whole idea is pretty sensitive to advances in Jump
technology.  In Cleon's day, the Rift would have been much more of a
barrier.  (And there would have been nowhere to go to.)

But then - there *is* a famous military rift-crossing in canon.  This is
the Julian seizure of the Antares cluster, behind the Imperial front lines.
 This required going across the Lesser Rift, which wasn't all that "lesser"
in practical terms, especially given the, at best, TL12 ships involved.

If Norris' fleet gets away with a rift-crossing like this, it would go down
in the history books.  If they are then destroyed, it would be like the
Russian Navy sailing around the world prior to the battle of Tsushima....

> > I don't own FFW.  What are the jump capabilities in it like?
> 
> Imperial BatRons are J3/J4, selected CruRons are J5 or even J6. 
(Colonials
> and Planetary are much slower.)  TankRons are J3.  AssaultRons are J4. 
The
> TankRons are useful more to speed up refueling time in some situations
than
> to make jumps into deep space due to the way the rules work.

Thanks for the info.  I thought that this was the likely range of figures.

The rules for TankRons probably don't matter in this case, unless someone
got really crazy and fought a whole Imperium-wide civil war!  Mmm.  The
Rebellion as FFW/Imperial Squadrons PBEM game....  (Drool...)  

Alan Bradley
alanb@elf.brisnet.org.au

------------------------------

Date: Fri, 15 Oct 1999 20:21:35 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Society of Classic Traveller Architects address 

> The CT HG based list is actually at egroups (not onelist as I previously
> said, sorry, confused)

I always found Onelist to process the email a *LOT* faster and reliably than
eGroups.  YMMV.

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Fri, 15 Oct 1999 20:27:31 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Future of the Imperium Work Group

Announcing the formation of the Future of the Imperium Work Group at 
Onelist.dcom.

The list is a discussion of how the 4th Imperium would be formed in the 
aftermath of the Rebellion.  All are invited to attend.

You can subscribe by sending an email to:

FIWG-subscribe@onelist.com

or clicking the button on

http://members.accesstoledo.com/jamstar/traveller/FIWG/index.html

See you there...

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Fri, 15 Oct 1999 17:39:38 -0700
From: Kristian Miller <travellerne@3rd-imperium.com>
Subject: Re: Quick astronomy question...

It is 1 AU.  

Kristian

Charles Collin wrote:
> 
> ...is the parsec based on a baseline of 1 AU or 2 AU?  I thought the
> latter, but working it out I get a value of 1 AU.  Why would this be the
> case since (I thought) distances to stars were measured by taking two
> views from opposite sides of the sun?  Am I just messing up the math?
> 
> Thanks,
> Charles C.

------------------------------

Date: Thu, 14 Oct 1999 17:53:51 -0700
From: Jerry Paul Sanders <timmon@primenet.com>
Subject: The Eternal Legionaire

Below are the lyrics to a song written by J. Andrew Keith that were
originally intended to appear in the fourth book of his Fifth Foreign
Legion series. He sent the lyrics to me on August 12, 1989, almost exactly
one year before his death. He stated that his lyrics "...go to the tune of
an obscure thing called _The Song of the Shield Wall_" - which was
originally written by  Rudyard Kipling and appeared in 'Departmental
Ditties and Barrack Room Ballads' for those interested in tracking it down
(I am also told that Leslie Fish did a tape with this tune on it some years
go).

If you'd like a zipped file of this song, along with library data set in
Andrew's FFL universe, and a jpg of what  Andrew thought  the Semti would
look like (sketched by Bill Keith) - send me an email and I will send it to
you as an attachment.

Anyway, here are the lyrics...

*** 
THE ETERNAL LEGIONNAIRE

Make haste to the ramparts, men of the Legion!
Slam shut the gates and prepare for the storm!
The hard-riding horsemen of Mexico's rebels
Have run you to ground here at grim Camerone!

	One band of heroes must hold out against them,
	Hireling soldiers of every nation,
	Who stand in the name of France though she has scorned them,
	And stand for the pride of the Foreign Legion!

Hasten to arms, men of the Second,
And keep alive one spark of old liberties!
The Emperor's host has besieged Areopolis,
Spreading destruction and foul tyranny!

	Though you are cast-offs and misfits and exiles,
	Though you're outnumbered and badly outgunned,
	You'll hold back the Empire until you go under,
	And die for the pride of the Foreign Legion!

Hasten to battle, to die for the Empire,
Fighting a lost cause on stark Ganymede!
Bold Marshal F'Rujuk will lead the resistance,
Driven by oaths and the Warrior's Creed.

	Men of the Third check their spacesuits and rifles,
	Still waging war though their comrades have run,
	Honor, Fidelity, Duty still bind them,
	To stand for the pride of the Foreign Legion!

Hasten to action, down from your caverns,
Legionnaires trapped here on fair Deveraux!
The Semti have cut off the Fourth Foreign Legion,
And left it alone to face Man's greatest foe!

	Every man knows he's destined to die here,
	Under the light of a far distant sun,
	So we'll make a last raid and at least go down fighting,
	And maintain the pride of the Foreign Legion!

Hasten to muster the Fifth Foreign Legion!
Mount your Sandrays and rev up your fans!
The black ships have landed, disgorging battalions
Of glittering Ubrenfar warrior clans!

	Soldiers of Terra's Colonial Army,
	Heirs to the ancient and proud tradition,
	The battlefield calls you to Honor and Glory,
	To fight for the pride of the Foreign Legion! 

******************

Cordially,
Paul Sanders

------------------------------

Date: Fri, 15 Oct 1999 20:57:40 -0400
From: "Tindalos" <tindalos@atlantic.net>
Subject: Re: Quick astronomy question...

I though at Parsec was about 3.something lightyears?  Or is this a different
question?




> It is 1 AU.
>
> Kristian
>
> Charles Collin wrote:
> >
> > ...is the parsec based on a baseline of 1 AU or 2 AU?  I thought the
> > latter, but working it out I get a value of 1 AU.  Why would this be the
> > case since (I thought) distances to stars were measured by taking two
> > views from opposite sides of the sun?  Am I just messing up the math?
> >
> > Thanks,
> > Charles C.
>

------------------------------

Date: Fri, 15 Oct 1999 20:16:43 -0500
From: "Bont" <felix@felixcafe.com>
Subject: Re: GT 5-ton lifepods (TL10)

> These are all very small craft built using the Starship Construction
> rules in GT. They aren't intended as exact duplicates of the 5-ton
> craft posted over the previous few days, just as somewhat easier to
> use versions (especially for those intimidated with the complexity of
> GURPS Vehicles, or just not liking that much detail).

Believe it or not, these are the exact ones I started out with ... and 
said, "Now I need one for TL8 and TL9."  That's how I ended up 
with the versions I have now.  And you are correct, it is entirely 
possible to build 5 dTon ships at GTL10 ... you just need the hull.

As are as the detail ... it will be cut down as things mature.  I have 
been brow-beat about that already :)




- - - -
FELIX (Thomas L Bont)

- - Encrypt your messages!
  That way only the government knows what you wrote!

- - It is truly the wise man that knows what he doesn't!

- - With your shield or on it ... (Old Spartan Blessing)

- - Fidelitas super omnia, honore excepto

- - Help Stop Forest Fires.  Outlaw Matches.

Be sure to visit The FELIX Cafe at
     http://www.felixcafe.com/

- - - -

------------------------------

End of Traveller-digest V1999 #1214
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